Follow up discussion about materials
I posted my last post about design and material to the IxDA list and there has been a great discussion around it. If you’re interested and want to follow along here it is: http://www.ixda.org/node/26058
The Designer's Relationship with Materials
(I just lost the first draft of this post to a Tumblr error, so I’m rewriting it. I hope it’s still good.) I read a great short post on the Frog Design blog this morning about Apple’s design process (article: http://designmind.frogdesign.com/blog/why-apple-is-the-new-master-of-craft.html thanks to Dave Malouf for sharing this in his gReader). It highlights their relationship...
Meet Hybrid Moments on June 27! | Wavelength →
Awesome preview of our show this sunday by our good friend Doc Pickles.
Another day at the office on Flickr - Photo Sharing!
From Industrial Design to User Experience | UX... →
Interesting article on a topic near to my heart.
What is this, Florida? There’s a reason I live in Canada– Uttered when the thermostat was turned up to 72f/22c
Mechanical Forest of Sound review Hybrid Moments
Here’s an excerpt from a show review of my new band: “In that spirit of friendliness, opening things up were Hybrid Moments, a collaboration between Matt Nish-Lapidus (who also works under the reductive moniker of Matt NL or mn-l) and Johnny Dovercourt (musical curator by day, rocker by night, most frequently these days with Danger Bay — and friends back to high school days with Soft...
Prototyping Beyond Validation
Prototyping is something we talk about a lot in the interaction design/ux community. Most commonly they’re used as a way to evaluate design decisions through activities like usability testing. Prototypes come at different stages in the process and in many forms, from paper to code, but it seems like most people still think of prototyping as an evaluation tool. I’d like to reframe...
Some rough thoughts on IxD tools
Warning: this is slightly rambling, but I just wanted to get some thoughts out.. bear with me. Earlier today a few people were having a discussion about design on Twitter and Jon Kolko said: “The materiality of interaction design is thought to be time, behavior, electricity, pixels.” Later in the day I was having a conversation about interaction design tools, specifically...