Five things I’m thinking about right now
I saw this meme on Dan Saffer’s blog and liked it, so here’s my entry.
Five things I’m thinking about right now:
- Interactive narrative, in games and in life. How can we construct strong narrative arcs and characters in non-linear time? What is the balance between freedom and direction? Reading some great books like Hamlet on the Holodeck, and Vladimir Propp’s deconstruction of Russian folk stories.
- Character building in RPGs, and how this could fit into passive gaming. Can you live simultaneously as yourself and a fictional character in your day-to-day activities?
- Brushing up on my music theory, reading about building chord progressions, modes, and inverted triads.
- How to integrate active prototyping more into my daily work. I want to make more stuff more regularly.
- Design workspace. The studio space is integral to cultivating a good design culture. What does it look like? How do we iterate and experiment with creating a great design studio environment?